Posted in General on October 22nd, 2006 No Comments »
When I logged on today some very friendly person of very small rank was dying regularly. Apparently, this person was in the habit of saying “Hi” to everyone and this brought trouble.
In Last Outpost, as in many MUDs, the common commands are shortened to as few as one letter and frequently two. Guess which word [...]
Posted in General on October 22nd, 2006 No Comments »
In my line of work, I find a lot of interesting items. My bag can only hold so much so I have to periodically dispose of the goods. That makes room in my bag for other interesting things and gives me money to spend on the necessities of life in the MUD. So shops [...]
Posted in General on October 22nd, 2006 2 Comments »
Life in the MUD is not without time. Every so often there’s “a tick of the clock” and anything that is based on time is updated. For warriors like me, that means I heal up a bit and gain my movement points back some. It means that anything I’m fighting has also healed a little. [...]
Posted in General on October 22nd, 2006 No Comments »
Three things govern your ability to operate in the environment — hit points, mana level, and movement points. If you’re new to this kind of game, these three things need some explanation. Hits are a measure of health. Mana is a measure of your spell casting ability. Movement is a limitation on how far you [...]
Posted in General on October 21st, 2006 2 Comments »
The beginning of the game is where you lay the foundation for the way you want to play the game. In Last Outpost, you get choice of Race and Class when you create a new character. You also get to pick the sequence your characteristics will be ordered. I’m no expert in this, but [...]
Posted in General on October 21st, 2006 No Comments »
Now that you’re in there, what do you do? Most people spend too much time floundering about when the first steps, like the opening moves in a chess game, are pretty standard. The goal is to advance your character and you do that by learning and earning.
Mostly you’ll wonder, “Now what?”
Posted in Area Notes on October 21st, 2006 1 Comment »
Legend
W - Warrior Guild
M - Mage Guild
C - Cleric Guild
T - Thief Guild
A - Armory
B - Bank
G - Grocery
P - Potions
S - Staffs and Spells
W - Weaponry
The red square is Town Square, a source of water and a safe haven.
The Gate is the exit from town and opens onto a Cart Path thru the Grasslands.
To [...]
Posted in General on October 21st, 2006 No Comments »
When you play in the MUD, it gets kinda messy. You can use a simple communications terminal client (like telnet) but what you type soon gets confused with the action going on in the screen and it becomes very awkward, very fast. The action doesn’t wait for you to finish typing, so having a more [...]
Posted in General on October 21st, 2006 No Comments »
Normally, the adventure begins at the beginning but in our case, we join the slay-in-progress. Mostly it’s because we didn’t know what we were getting into when we started and it’s gotten out of control. The purpose of this space is to be a combination diary, instruction manual, and repository of the adventures of a [...]