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<channel>
	<title>Last Outpost</title>
	<atom:link href="http://durandus.com/outpost/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://durandus.com/outpost</link>
	<description>A Chronicle of Life in the MUD</description>
	<pubDate>Wed, 18 Aug 2010 22:12:56 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Gone, But Not Forgotten</title>
		<link>http://durandus.com/outpost/?p=50</link>
		<comments>http://durandus.com/outpost/?p=50#comments</comments>
		<pubDate>Wed, 18 Aug 2010 22:12:56 +0000</pubDate>
		<dc:creator>lowell</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=50</guid>
		<description><![CDATA[I&#8217;m still getting fresh comments, and I&#8217;ve released a bunch of them from moderation. 
I still miss it, myself, but I&#8217;m guessing it&#8217;s gone for good. 
RIP LO
You were a milestone.
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m still getting fresh comments, and I&#8217;ve released a bunch of them from moderation. </p>
<p>I still miss it, myself, but I&#8217;m guessing it&#8217;s gone for good. </p>
<p>RIP LO</p>
<p>You were a milestone.</p>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=50</wfw:commentRss>
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		<item>
		<title>Last Outpost Status</title>
		<link>http://durandus.com/outpost/?p=48</link>
		<comments>http://durandus.com/outpost/?p=48#comments</comments>
		<pubDate>Thu, 03 Sep 2009 17:50:08 +0000</pubDate>
		<dc:creator>Bent</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=48</guid>
		<description><![CDATA[I&#8217;ve gotten one comment already, so let me share what I know of the situation.
After 17 years of running Last Outpost, Rahjiii is taking a much needed break from the game. The break will be at least a month long, and possibly longer. After such a long run, he certainly deserves a lot of respect [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gotten one comment already, so let me share what I know of the situation.</p>
<p>After 17 years of running Last Outpost, Rahjiii is taking a much needed break from the game. The break will be at least a month long, and possibly longer. After such a long run, he certainly deserves a lot of respect for the work and for keeping it going this long. </p>
<p>The jury is still out on whether or not he&#8217;ll bring it back again. With all the competition from more graphically oriented games, MUD technology is certainly one that is not getting a lot of attention these days and perhaps it&#8217;s time to move on. </p>
<p>As for me, I work in the 3d worlds as well, but there is something satisfying about having a text based game &#8212; especially a world that has been so thoroughly and rigorously thought out as Last Outpost &#8212; to play in. </p>
<p>Thank you, Rahjiii, for all your hard work and dedication. Know that your efforts are treasured and the experience is one that I will treasure.</p>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=48</wfw:commentRss>
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		<item>
		<title>What&#8217;s the Score?</title>
		<link>http://durandus.com/outpost/?p=38</link>
		<comments>http://durandus.com/outpost/?p=38#comments</comments>
		<pubDate>Fri, 24 Oct 2008 12:43:48 +0000</pubDate>
		<dc:creator>Bent</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=38</guid>
		<description><![CDATA[Perhaps the most valuable display in the game is your &#8220;score.&#8221; A couple of newcomers have indicated that this is confusing, so here is the breakdown. The following is the output from my &#8220;sco&#8221; at the moment:
You have attained : (mage 20) (warrior 18) (cleric 20) (thief 16).
You have 355(355) hit, 283(290) mana and 100(100) [...]]]></description>
			<content:encoded><![CDATA[<p>Perhaps the most valuable display in the game is your &#8220;score.&#8221; A couple of newcomers have indicated that this is confusing, so here is the breakdown. The following is the output from my &#8220;sco&#8221; at the moment:</p>
<blockquote><p>You have attained : (mage 20) (warrior 18) (cleric 20) (thief 16).<br />
You have 355(355) hit, 283(290) mana and 100(100) movement points.<br />
You have scored 31263 exp, and have 153181 gold coins.<br />
You have been playing for 19 days and 12 hours.<br />
You are 61 years old.<br />
You are carrying 8 items, totaling 138 pounds.<br />
You have 20 of 20 saveable valuable items.<br />
You have been to 70 zones and have seen %70 of the world.<br />
You have killed %32 of the mobs, and have seen %4 of the items.<br />
You belong to the Knights of the Realm.<br />
You are standing.<br />
The wrath of Set flows through you!<br />
You can detect living creatures.<br />
You can sense the red aura of evil.<br />
You can detect invisible.<br />
You can detect magic.<br />
You feel pumped up.<br />
You feel dexterous.<br />
You feel the strength of youth.<br />
You can see far into the distance.<br />
You sense some divine protection.</p></blockquote>
<p>Here&#8217;s the breakdown on what it all means:</p>
<dl>
<dt>You have attained : (mage 20) (warrior 18) (cleric 20) (thief 16).</dt>
<dd>These are my current class levels. I&#8217;ve maxed out Mage and Cleric and I&#8217;m currently working on bringing thief up to Warrior level. My ultimate goal is 20&#215;4, that is, level 20 in all 4 classes</dd>
<dt>You have 355(355) hit, 283(290) mana and 100(100) movement points.</dt>
<dd>These are my current levels of hitpoints (health), mana (magic ability) and movement.</dd>
<dt>You have scored 31263 exp, and have 153181 gold coins.</dt>
<dd>I&#8217;m 31,263 points toward my next level and I&#8217;m carrying way too much gold.</dd>
<dt>You have been playing for 19 days and 12 hours.</dt>
<dd>This character has been in the game for a total of 468 hours. This represents only a small fraction of the number of hours I&#8217;ve actually played this game over the last 10 years.</dd>
<dt>You are 61 years old.</dt>
<dd>I&#8217;m actually over 100. A spell is keeping my age down artificially. See below</dd>
<dt>You are carrying 8 items, totaling 138 pounds.</dt>
<dd>When I type &#8220;inv&#8221; I see 8 items, including two bags. This is way too much stuff (weightwise).</dd>
<dt>You have 20 of 20 saveable valuable items.</dt>
<dd>One of the limitations on characters is that they can only carry so many &#8220;saveable&#8221; items. Sometimes these are good items (weapons, armor, treasure) and sometimes it&#8217;s minor things (like magic mushrooms). I&#8217;m carrying two full sets of yashkad boots/gauntlets to give out.</dd>
<dt>You have been to 70 zones and have seen %70 of the world.</dt>
<dd>A little math indicates that there must be 100 zones in the world. I&#8217;ve seen a lot of it.</dd>
<dt>You have killed %32 of the mobs, and have seen %4 of the items.  </dt>
<dd>By comparison to the zones, I&#8217;ve only killed about 1/3 of the available  mobs (mobile monsters) and only seen a very tiny fraction of the available items. I may have actually held them, but if I didn&#8217;t &#8220;look object&#8221; it doesn&#8217;t count, so this is a slightly misleading number</dd>
<dt>You belong to the Knights of the Realm.</dt>
<dd>I belong to the KtRm clan. In fact I&#8217;m the head of it. If you&#8217;re over level 7 and would like to join, please contact me.</dd>
<dt>You are standing.</dt>
<dd>This is my current status. I could be sleeping, sitting, resting, etc.</dd>
<dt>The wrath of Set flows through you!<br />
You can detect living creatures.<br />
You can sense the red aura of evil.<br />
You can detect invisible.<br />
You can detect magic.<br />
You feel pumped up.<br />
You feel dexterous.<br />
You feel the strength of youth.<br />
You can see far into the distance.<br />
You sense some divine protection.</dt>
<dd>I&#8217;m currently under the influence of those spells. It varies as time passes.</dd>
</dl>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=38</wfw:commentRss>
		</item>
		<item>
		<title>Why Am I Here?</title>
		<link>http://durandus.com/outpost/?p=36</link>
		<comments>http://durandus.com/outpost/?p=36#comments</comments>
		<pubDate>Wed, 22 Oct 2008 23:15:14 +0000</pubDate>
		<dc:creator>Bent</dc:creator>
		
		<category><![CDATA[Adventure]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=36</guid>
		<description><![CDATA[As I have been working with new players, the most common theme was &#8220;there&#8217;s so much to remember!&#8221;  It occurred to me that the problem is contextual. I think that people are having trouble remembering because they&#8217;re on in the game. 
At any given point in time, everybody is faced with &#8220;What do I [...]]]></description>
			<content:encoded><![CDATA[<p>As I have been working with new players, the most common theme was &#8220;there&#8217;s so much to remember!&#8221;  It occurred to me that the problem is contextual. I think that people are having trouble remembering because they&#8217;re on <em>in</em> the game. </p>
<p>At any given point in time, everybody is faced with &#8220;What do I do now?&#8221; The answer isn&#8217;t something that comes from outside, but needs to come from the game. While it seems intuitively obvious to me, some people don&#8217;t have a clue as to the point of Last Outpost, so here&#8217;s your moment of Zen:</p>
<blockquote><p>The goal is to have fun. </p></blockquote>
<p>I know, fighting and dying is not &#8212; usually &#8212; fun, but that&#8217;s the goal. There are several other goals. </p>
<blockquote><p>Make 20th level in your class (warrior, cleric, mage, thief &#8212; not college)<br />
Make 20&#215;4 (highest in all four classes)
</p></blockquote>
<p>I realize that when you&#8217;re trying to work up thru the single digits, these goals seem a long way off, and if you&#8217;ve never mudded before, the experience can be daunting. Toward that end, here are some tips:</p>
<p>1. Food, water, light, armor, weapon. You need these. Make sure you have them. You can&#8217;t have too much armor, but don&#8217;t waste a lot of time (or coins) buying it. There&#8217;s more than enough around. </p>
<p>2. Use your bag. &#8220;Put&#8221; and &#8220;get&#8221; are your main commands. &#8220;put something bag&#8221; or &#8220;get something bag&#8221; .. if you don&#8217;t know if you have it in your bag, try &#8220;look in bag&#8221; &#8212; oh, and &#8220;look&#8221; can be abbreviated with a single letter so &#8220;l in bag&#8221; works. If you have more than one bag, &#8220;look in 2.bag&#8221; might be effective.</p>
<p>3. Corpses are there for you to loot, unless they&#8217;re fellow players. Be helpful. You wouldn&#8217;t want them to loot your corpse, so don&#8217;t loot theres. Also don&#8217;t loot the corpse that somebody else killed. That&#8217;s considered rude. Commands like &#8220;look in corpse&#8221; and &#8220;get all.coins corpse&#8221; are especially helpful. You can&#8217;t lift a corpse, but you can drag one. &#8220;Drag corpse&#8221; will tie you and the deader together. &#8220;Drag&#8221; as a command by itself will release it. </p>
<p>4. MUD Clients are very useful. They give your session structure so you&#8217;re not getting distracted everytime your screen jumps while you&#8217;re in the middle of something. There are a couple in the toolbox on blackboard, and some listed on the sidebar of this blog. If you need help, ask and I&#8217;ll be happy to help you set one up.</p>
<p>5. Your &#8220;next thing&#8221; is to make the next level. Sometimes that&#8217;s heading out to slay, and sometimes it&#8217;s to stay in and practice. Sometimes it&#8217;s stocking up on food. What ever you&#8217;re doing, remember that your avatar is your representative in the world. You manipulate it in the context of the world. &#8220;Why am I here?&#8221; should have a clear answer, and that answer should provide the context upon which you can hang your memories of the commands.</p>
<p>If you go to the guild, you are there to &#8220;gain&#8221; a level or &#8220;practice&#8221; a skill.</p>
<p>If you go to a shop, it should be to &#8220;buy&#8221; or &#8220;sell&#8221; or maybe just get a &#8220;list&#8221; of the items available.</p>
<p>If you&#8217;re hungry, you need to &#8220;eat&#8221; something &#8212; thirsty, &#8220;drink&#8221;</p>
<p>When it gets dark you need to &#8220;hold&#8221; a light. </p>
<p>You &#8220;wear&#8221; or &#8220;remove&#8221; armor to protect yourself.</p>
<p>You &#8220;wield&#8221; or &#8220;remove&#8221; weapons in order to fight. </p>
<p>When you need information you check your &#8220;score,&#8221; &#8220;inventory&#8221; your holdings, or check your &#8220;equipment&#8221; </p>
<p>Sometimes you just need to know how many points you need to get your next &#8220;level.&#8221; </p>
<p>Keep these in mind. Over time they will become automatic and you can expand on your command set with &#8220;kick&#8221; or &#8220;bash&#8221; or &#8220;cast&#8221; </p>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=36</wfw:commentRss>
		</item>
		<item>
		<title>Where Am I?</title>
		<link>http://durandus.com/outpost/?p=31</link>
		<comments>http://durandus.com/outpost/?p=31#comments</comments>
		<pubDate>Wed, 22 Oct 2008 03:05:50 +0000</pubDate>
		<dc:creator>Bent</dc:creator>
		
		<category><![CDATA[Area Notes]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=31</guid>
		<description><![CDATA[ Many people seem to get confused by the spaces at the Last Outpost. This map will provide a rough sketch of the lands surrounding the town. Red is dangerous, yellow requires caution, green is mostly safe for people under level 5.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://durandus.com/outpost/wp-content/uploads/outpost_environment.jpg"><img src="http://durandus.com/outpost/wp-content/uploads/outpost_environment-150x150.jpg" alt="" title="outpost_environment" width="150" height="150" class="alignnone size-thumbnail wp-image-32" style="float: right"/></a> Many people seem to get confused by the spaces at the Last Outpost. This map will provide a rough sketch of the lands surrounding the town. Red is dangerous, yellow requires caution, green is mostly safe for people under level 5.</p>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=31</wfw:commentRss>
		</item>
		<item>
		<title>Help!</title>
		<link>http://durandus.com/outpost/?p=26</link>
		<comments>http://durandus.com/outpost/?p=26#comments</comments>
		<pubDate>Tue, 14 Oct 2008 23:32:47 +0000</pubDate>
		<dc:creator>lowell</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=26</guid>
		<description><![CDATA[Basic commands 

 ____________________________________________________________________________
 &#124;Movement:                         &#124; Utility:                         [...]]]></description>
			<content:encoded><![CDATA[<p>Basic commands </p>
<pre>
 ____________________________________________________________________________
 |Movement:                         | Utility:                               |
 | NORTH SOUTH EAST WEST UP DOWN    |  ! BUG IDEA TYPO QUIT SAVE BRIEF       |
 | LOOK EXITS WHERE                 |  FILL GAIN PRACTICE WIMPY LAZY CAMP    |
 | SLEEP WAKE REST SIT STAND        |  COMPACT ALIAS                         |
 | LOCK UNLOCK OPEN CLOSE           |                                        |
 |  -----------------------------------------------------------------------  |
 |Objects:                          | Information:                           |
 | GET DROP PUT GIVE WEAR GRAB      |  SCORE HELP INFO WHO NEWS TIME WEATHER |
 | INVENTORY EQUIPMENT EXAMINE EAT  |  CONSIDER LEVELS WIZLIST CREDITS       |
 | TASTE POUR WRITE DRINK SIP JUNK  |  GLANCE SKILLS PROMPT COLOR QUEST      |
 | SPLIT                            |                                        |
 |  -----------------------------------------------------------------------  |
 |Combat:                           | Communication:                         |
 | KILL WIELD FLEE                  |  SAY SHOUT TELL ASK WHISPER            |
 | KICK BASH RESCUE BACKSTAB CAST   |  GOSSIP AUCTION YELL GSAY CLAN PRAY    |
 |  -----------------------------------------------------------------------  |
 |Further information is available by HELP <keyword> to see the list of help |
 |scrolls, then HELP <a number> to read an individual scroll.  For starters: |
 |                                                                           |
 | NEWBIE RULES SOCIAL SHOPS INNS CLERIC WARRIOR THIEF MAGIC CHANNELS CLANS  |
 |___________________________________________________________________________|
</pre>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=26</wfw:commentRss>
		</item>
		<item>
		<title>Grasslands Map</title>
		<link>http://durandus.com/outpost/?p=23</link>
		<comments>http://durandus.com/outpost/?p=23#comments</comments>
		<pubDate>Sun, 12 Nov 2006 13:31:13 +0000</pubDate>
		<dc:creator>Bent</dc:creator>
		
		<category><![CDATA[Area Notes]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=23</guid>
		<description><![CDATA[
The Grasslands are just outside the north gate at the Last Outpost. It&#8217;s a rectangle 10 spaces tall and 11 spaces wide. The Cart Path runs diagonally from Outside the Gate in the SW corner to the middle of the northern boundary. There is a Sod House in the NE quadrant and a stand of [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image22" src="http://durandus.com/outpost/wp-content/uploads/grasslands.jpg" alt="Grasslands Map" /><br />
The Grasslands are just outside the north gate at the Last Outpost. It&#8217;s a rectangle 10 spaces tall and 11 spaces wide. The Cart Path runs diagonally from Outside the Gate in the SW corner to the middle of the northern boundary. There is a Sod House in the NE quadrant and a stand of trees with a clearing in the NW quadrant. There is a well and a safe room (called &#8220;an altar&#8221;) in the middle of that stand of trees. Caution: don&#8217;t confuse that with The Woods which are further west.</p>
<p>Happy Hunting!</p>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=23</wfw:commentRss>
		</item>
		<item>
		<title>Don&#8217;t Hit the Guards!</title>
		<link>http://durandus.com/outpost/?p=21</link>
		<comments>http://durandus.com/outpost/?p=21#comments</comments>
		<pubDate>Sun, 22 Oct 2006 23:54:56 +0000</pubDate>
		<dc:creator>Naru</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=21</guid>
		<description><![CDATA[When I logged on today some very friendly person of very small rank was dying regularly. Apparently, this person was in the habit of saying &#8220;Hi&#8221; to everyone and this brought trouble.
In Last Outpost, as in many MUDs, the common commands are shortened to as few as one letter and frequently two. Guess which word [...]]]></description>
			<content:encoded><![CDATA[<p><span class="dropcap">W</span>hen I logged on today some very friendly person of very small rank was dying regularly. Apparently, this person was in the habit of saying &#8220;Hi&#8221; to everyone and this brought trouble.</p>
<p>In Last Outpost, as in many MUDs, the common commands are shortened to as few as one letter and frequently two. Guess which word &#8220;hit&#8221; gets shortened to! Yup. Hi. The problem comes if you forget to <i>say</i> hi and instead just type &#8220;hi guard.&#8221; Then you find yourself on the wrong side of the law in town.</p>
]]></content:encoded>
			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=21</wfw:commentRss>
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		<item>
		<title>Dealing with Shops</title>
		<link>http://durandus.com/outpost/?p=20</link>
		<comments>http://durandus.com/outpost/?p=20#comments</comments>
		<pubDate>Sun, 22 Oct 2006 16:29:36 +0000</pubDate>
		<dc:creator>Vert</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=20</guid>
		<description><![CDATA[In my line of work, I find a lot of interesting items. My bag can only hold so much so I have to periodically dispose of the goods. That makes room in my bag for other interesting things and gives me money to spend on the necessities of life in the MUD.  So shops [...]]]></description>
			<content:encoded><![CDATA[<p><span class="dropcap">I</span>n my line of work, I find a lot of interesting items. My bag can only hold so much so I have to periodically dispose of the goods. That makes room in my bag for other interesting things and gives me money to spend on the necessities of life in the MUD.  So shops are my economic lifeline. They provide  a way to buy and sell stuff. I might need to buy food, or a healing potion. I may need to sell off unwanted armor, weapons, or loot.<br />
<span id="more-20"></span><br />
All the shops are essentially the same. If you learn to deal with one, you can deal with all of them. The General Store in the Outpost is a good example. You walk in and see something like:</p>
<blockquote><p>General Store<br />
   You are standing in the General Store. All sorts of things may be bought<br />
and sold here. There is a sign on the wall. The only exits leads west back<br />
to Main Street. </p>
<p>A grocer stands at the counter, with a slightly impatient look on his face.
</p></blockquote>
<p>Notice the &#8220;sign on the wall&#8221; part of the description. Use the command <b>look sign</b> or <b>read sign</b> to see:</p>
<blockquote><p>You can use these commands for trading:</p>
<table width="90%">
<tr>
<td>  value <item> </td>
<td>To get the price of an item in your possession.</td>
</tr>
<tr>
<td>  sell <item>      </td>
<td>To sell something.</td>
</tr>
<tr>
<td>  buy <item>       </td>
<td>To buy something (provided it is on the list).</td>
</tr>
<tr>
<td>  consider <item>  </td>
<td>To consider something from the inventory.</td>
</tr>
<tr>
<td>  list             </td>
<td>Gives you a listing of the shop&#8217;s inventory.</td>
</tr>
</table>
<tr>
<td colspan=2><center> IN SET WE TRUST, ALL OTHERS PAY CASH! </center></td>
</tr>
</blockquote>
<p>There will be a sign in practially all shops &#8212; even with the specialty shops like Al&#8217;s Grill and the Stables. </p>
<p>Typing the command <b>list</b> gives you the overview of the shop&#8217;s inventory:</p>
<blockquote>
<table width="70%">
<tr>
<td>Num  </td>
<td>Category  </td>
<td>Inventory</td>
</tr>
<tr>
<td>&#8212;- </td>
<td>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- </td>
<td>&#8212;&#8212;&#8212;-</td>
</tr>
<tr>
<td>[ 1] </td>
<td>All Items  </td>
<td>4 in stock </td>
</tr>
<tr>
<td>[ 2] </td>
<td>Lanterns and Torches </td>
<td>2 in stock</td>
</tr>
<tr>
<td>[ 3] </td>
<td>Bags and Backpacks    </td>
<td>1 in stock</td>
</tr>
<tr>
<td>[ 4] </td>
<td>Fine Cuisine   </td>
<td>1 in stock</td>
</tr>
</table>
</blockquote>
<p>and typing <strong>list 1</strong> will show all the items:</p>
<blockquote>
<table width="70%">
<tr>
<td>Item </td>
<td>Description</td>
<td>Price</td>
</tr>
<tr>
<td>&#8212;- </td>
<td>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- </td>
<td>&#8212;&#8212;-</td>
</tr>
<tr>
<td>[ 1] </td>
<td>an iron rations  </td>
<td>30</td>
</tr>
<tr>
<td>[ 2] </td>
<td>a bag      </td>
<td>30</td>
</tr>
<tr>
<td>[ 3] </td>
<td>a lantern </td>
<td>75</td>
</tr>
<tr>
<td>[ 4] </td>
<td>a torch    </td>
<td>15</td>
</tr>
</table>
</blockquote>
<p>In order to buy iron rations, I&#8217;d use the command <strong>buy 1</strong>:</p>
<blockquote><p>the Grocer tells you &#8216;That&#8217;ll be 30 coins, please.&#8217;<br />
You now have an iron rations.</p></blockquote>
<p>I can also sell to the shop, assuming I have the right kind of merchandise. Checking my inventory (type <strong>inv</strong>) I see:</p>
<blockquote><p>You are carrying:<br />
a mutton chop<br />
a pair of hard leather sandals<br />
a fauchard<br />
a soft leather jacket  [ 2]<br />
a battle axe<br />
a bag
</p></blockquote>
<p>I can sell the mutton chop by typing <strong>sell mutton</strong> or <strong>sell chop</strong>.</p>
<blockquote><p>
the Grocer tells you &#8216;You&#8217;ll get 2 coins for it!&#8217;<br />
The shopkeeper now has a mutton chop.</p></blockquote>
<p>The shopkeeper takes the item and the money goes into my pocket. </p>
<p>This underscores some of the economics of the Outpost. I could have eaten the chop or sold it. A ration costs 30 coins, which seems a lot, but you eat one and you&#8217;re full for awhile. If I&#8217;m out slaying herds in the grasslands, I don&#8217;t need to come in for food because I can eat what I slaughter. But I also don&#8217;t need to carry around a bunch of meat! It weighs me down, makes it harder to move, and harder to cast. When I&#8217;m on a run, I want to pick up only the most valuable of items and, unless I&#8217;m starving, looting stuff out of the herdbeasts isn&#8217;t cost effective. </p>
<p>Notice in my inventory that I also picked up some leather goods and weaponry. That&#8217;ll fetch a better price in the Armory, so I&#8217;ll just go sell off that gear by moving over to the armory and selling leather goods.</p>
<blockquote><p>the Armourer tells you &#8216;You&#8217;ll get 60 coins for it!&#8217;<br />
The shopkeeper now has a pair of hard leather sandals.</p>
<p>the Armourer tells you &#8216;You&#8217;ll get 60 coins for it!&#8217;<br />
The shopkeeper now has a soft leather jacket.</p>
<p>the Armourer tells you &#8216;You&#8217;ll get 59 coins for it!&#8217;<br />
The shopkeeper now has a soft leather jacket.</p></blockquote>
<p>There was a difference in the price across the two jackets. The second one was damaged and so it got a lower price.</p>
<p>After that, the whole deal with shops is in knowing what to buy &#8212; and sell &#8212; where.</p>
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			<wfw:commentRss>http://durandus.com/outpost/?feed=rss2&amp;p=20</wfw:commentRss>
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		<title>On the Tick&#8230;</title>
		<link>http://durandus.com/outpost/?p=19</link>
		<comments>http://durandus.com/outpost/?p=19#comments</comments>
		<pubDate>Sun, 22 Oct 2006 14:40:47 +0000</pubDate>
		<dc:creator>Chert</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://durandus.com/outpost/?p=19</guid>
		<description><![CDATA[Life in the MUD is not without time. Every so often there&#8217;s &#8220;a tick of the clock&#8221; and anything that is based on time is updated. For warriors like me, that means I heal up a bit and gain my movement points back some. It means that anything I&#8217;m fighting has also healed a little. [...]]]></description>
			<content:encoded><![CDATA[<p><span class="dropcap">L</span>ife in the MUD is not without time. Every so often there&#8217;s &#8220;a tick of the clock&#8221; and anything that is based on time is updated. For warriors like me, that means I heal up a bit and gain my movement points back some. It means that anything I&#8217;m fighting has also healed a little. It means I&#8217;m a little closer to being hungry or thirsty, and it means that the area I&#8217;m in might reset itself &#8212; called a <i>re-pop</i> for re-population.<br />
<span id="more-19"></span><br />
Each tick in the Outpost is an hour. The days are 24 hours long and you get a little warning before the sun goes down and just before it comes up. (Pay attention to lighting because being in the dark without a light is hard.) <strike>The ticks last about 3 minutes.</strike> (See comment below for the RIGHT information.) They seem much longer if you&#8217;re waiting for them. </p>
<p>That&#8217;s really all there is to the tick. It&#8217;s the heartbeat of the MUD and allows the game to update, degrade, and generally maintain itself over time.</p>
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